A. Çetinkaya Et Al. , "Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games," Bilgi ve İletişim Teknolojileri Dergisi , vol.5, no.1, pp.1-19, 2023
Çetinkaya, A. Et Al. 2023. Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi , vol.5, no.1 , 1-19.
Çetinkaya, A., Ayas, A. Y., Aydın, H., & Güney, Z., (2023). Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi , vol.5, no.1, 1-19.
Çetinkaya, ALİ Et Al. "Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games," Bilgi ve İletişim Teknolojileri Dergisi , vol.5, no.1, 1-19, 2023
Çetinkaya, ALİ Et Al. "Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games." Bilgi ve İletişim Teknolojileri Dergisi , vol.5, no.1, pp.1-19, 2023
Çetinkaya, A. Et Al. (2023) . "Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games." Bilgi ve İletişim Teknolojileri Dergisi , vol.5, no.1, pp.1-19.
@article{article, author={ALİ ÇETİNKAYA Et Al. }, title={Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games}, journal={Bilgi ve İletişim Teknolojileri Dergisi}, year=2023, pages={1-19} }