JOURNAL OF LEARNING AND TEACHING IN DIGITAL AGE, cilt.11, sa.1, ss.84-100, 2026 (ESCI, TRDizin)
Background: Virtual reality (VR) technology offers an innovative learning environment that enriches
user experience in education. However, there is limited research on the impact of physical
environmental components within VR-supported educational spaces on user perception and
satisfaction.
Objectives: This study aims to evaluate user experience and satisfaction levels in VR-supported
educational environments through a mixed-methods approach, focusing on the influence of physical
environmental components.
Methodology/Approach: Four distinct VR platforms (Mozilla Hubs, Engage, Meta Horizon, and
MeetinVR) were selected as experimental settings. Twenty participants, comprising ten interior
architecture students and ten faculty members from Istanbul Gelisim University, received orientation
sessions to familiarize themselves with the VR equipment and platforms. Each participant engaged in
10-minute sessions on each platform, experiencing four different virtual environments in total.
Following each session, participants completed structured experience questionnaires and open-ended
feedback forms addressing physical environmental elements such as material, texture, lighting, form,
color, size, and scale. The collected data were analyzed using IBM SPSS and MAXQDA software.
Findings and Discussion: The results demonstrate that the design elements of VR-based learning
spaces have a direct effect on user perception and satisfaction. In particular, material, lighting, and
scale components play a significant role in enhancing users’ sense of realism and educational
effectiveness. The study offers practical recommendations for the user-centered design of VRsupported educational environments, contributing to the advancement of virtual learning spaces within
interior architecture education