Daily Digital Gaming, Weekly Training Duration, and Perceived Fatigue in Athletes: Indirect Statistical Associations Involving Digital Game Addiction Awareness
FRONTIERS IN PSYCHIATRY, cilt.0, sa.0, 2026 (SCI-Expanded, SSCI, Scopus)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 0 Sayı: 0
- Basım Tarihi: 2026
- Dergi Adı: FRONTIERS IN PSYCHIATRY
- Derginin Tarandığı İndeksler: Scopus, Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), EMBASE, Psycinfo, Directory of Open Access Journals
- İstanbul Gelişim Üniversitesi Adresli: Evet
Özet
Digital gaming is a common leisure activity among athletes, yet its associations with weekly training duration and perceived fatigue remain insufficiently understood. This study examined the direct and indirect associations among daily digital gaming duration, weekly training duration, digital game addiction awareness, and perceived physical and cognitive fatigue. A cross-sectional correlational design was employed with 587 adult athletes from team and individual sports in Istanbul, Türkiye. Data were collected using the Awareness of Digital Game Addiction Scale and the Scale of Physical and Cognitive Fatigue Perceived. Structural equation modeling with bias-corrected bootstrapping was performed. Daily digital gaming duration (β = .41, p < .001) and weekly training duration (β = .24, p < .001) were positively associated with digital game addiction awareness, which was associated with perceived physical fatigue (β = .32, p < .001) and cognitive fatigue (β = .38, p < .001). Significant indirect associations involving digital game addiction awareness were observed for both gaming and training duration within the specified model. The model showed acceptable fit (χ²(4) = 9.64, CFI = .95, RMSEA = .049, SRMR = .041). Findings indicate significant concurrent associations among the study variables; however, the indirect associations should not be interpreted as evidence of temporal or causal mediation.