The Effect of Gamification in Information Technologies Projects


Ozdogan A. G., Toprak A.

3rd International Conference on Computer Science and Engineering, UBMK 2018, Sarajevo, Bosna-Hersek, 20 - 23 Eylül 2018, ss.36-40, (Tam Metin Bildiri)

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Doi Numarası: 10.1109/ubmk.2018.8566557
  • Basıldığı Şehir: Sarajevo
  • Basıldığı Ülke: Bosna-Hersek
  • Sayfa Sayıları: ss.36-40
  • Anahtar Kelimeler: Application of Gamification, Gamification, Improving Productivity, Information Technologies, Motivation, Project Management
  • İstanbul Gelişim Üniversitesi Adresli: Hayır

Özet

In recent years, goes out of play on the field with the addition of game content design is quite a popular topic. In many sectors where competition is increasing, various methods are being tried to increase the market share and reach more people. Companies in big sectors like finance, education, e-commerce, retail, telecom, energy are aiming to add charm and loyalty to the products they have developed by incorporation elements of play. The issue addressed in this article the effect of the method of gamification on the projects developed in the field of information technologies. In order to analyze this effect, an online survey was conducted among the information systems employees. It has been evaluated the results of the questionnaire study and the result obtained by analyzing the project samples that had previously been applied with the elements of gamification. At the end of the study, informing the project management office about the game methods and information system employees will be more motivated by which reward system.